Building the Future of
Game Technology & AI

Game Server Engineer | Co-Founder | AI Innovator

Transforming ideas into reality through cutting-edge technology, creative problem-solving, and a passion for pushing boundaries in game development and AI integration.

class GameEngine { void optimize() { efficiency += 20%; } }

About Me

I'm a Game Server Engineer with over 19 years of experience building scalable, high-performance game systems and leading innovative AI-integrated solutions.

My journey began at NetEase Games, where I spent over a decade developing and optimizing game server engines for MMORPGs and mobile games. I've always been driven by the challenge of making systems more efficient, more scalable, and more capable of delivering exceptional player experiences.

As a co-founder of Share Creators Inc., I had the opportunity to combine my technical expertise with my passion for AI, leading the development of B2B AI-integrated gaming art resource management platforms. This experience taught me that technology is not just about code—it's about creating tools that empower creativity and innovation.

19+
Years Experience
20%
Efficiency Boost
35%
Engagement Increase
3+
Games Released

My Creative Journey

🎮

My Passion

I've always been fascinated by the intersection of technology and creativity. Game development isn't just about writing code—it's about creating worlds, experiences, and moments that bring joy to millions of players. Every optimization, every new feature, every system I build is driven by the desire to make games more immersive, more engaging, and more magical.

🚀

My Motivation

The gaming industry is constantly evolving, and I'm motivated by the challenge of staying ahead of the curve. Whether it's optimizing server performance by 20%, integrating cutting-edge AI models, or building scalable microservices architectures, I thrive on solving complex problems and pushing the boundaries of what's possible.

💡

My Vision

I believe that AI and game technology will continue to revolutionize how we create and experience games. My vision is to build systems that not only perform flawlessly but also enable new forms of creativity and expression. I'm excited about the future where AI-assisted development becomes the norm, making game creation more accessible and innovative.

Professional Experience

03.2019 - 08.2023

Co-Founder / Share Creators Inc.

San Francisco, CA

  • Led and built the engineering team, developing B2B AI-integrated gaming art resource management products
  • Developed and deployed server architectures using Java Spring Cloud, SpringBoot 3, Redis, MongoDB, and S3
  • Implemented microservices with Docker and Kubernetes, leveraging Kafka for event streaming
  • Integrated AI models using Stable-Diffusion with Python to enhance game art resources generation
05.2015 - 01.2019

Senior Software Engineer / NetEase Inc. North American Studio

South San Francisco, CA

  • Released 2 mobile games: Tome of the Sun (RTS) and Crusaders of Light (MMORPG)
  • Developed game server engines using C/C++ and Python, built on KBEngine
  • Integrated PhysX-based physics systems and Behavior Tree (Py_Trees) for AI character behavior
  • Refactored scene process management using Docker, Kubernetes, Kafka and CI/CD
10.2008 - 05.2015

Senior Software Engineer / NetEase Games

Guangzhou, China

  • Led West Journey III MMORPG game engine development, enhancing engine efficiency by 20%
  • Developed core game systems: user system, bridge system (Kafka), and fighting server
  • Released and maintained West Journey III MMORPG with 9 extension packages
08.2004 - 10.2008

Software Engineer / NetEase Games

Guangzhou, China

  • Designed and developed B2B and B2C game card selling systems with C/C++, MySQL, CGICC on FreeBSD

Future Ideas & Vision

🤖 AI-Powered Game Development Platform

Building a comprehensive platform that leverages AI to assist game developers in creating assets, generating code, and optimizing game performance. Imagine a system where AI can generate game mechanics, balance gameplay, and even create procedural content in real-time.

🌐 Real-Time Multiplayer Cloud Infrastructure

Developing a next-generation cloud infrastructure specifically optimized for real-time multiplayer games. This would include intelligent load balancing, predictive scaling, and ultra-low latency networking solutions that can support millions of concurrent players.

🎨 Procedural Content Generation Engine

Creating an advanced procedural content generation system that uses AI to create unique game worlds, characters, and narratives. This would enable developers to create infinite variations of content while maintaining quality and coherence.

⚡ Performance Optimization Framework

Building an intelligent framework that automatically identifies performance bottlenecks in game servers and suggests optimizations. This would use machine learning to learn from successful optimizations and apply them proactively to new projects.

🔗 Cross-Platform Game Networking Protocol

Developing a unified networking protocol that enables seamless cross-platform gameplay across PC, mobile, and console. This would solve the challenges of different network architectures and latency requirements.

🧠 AI Game Master System

Creating an AI system that can dynamically adjust game difficulty, create personalized challenges, and generate adaptive narratives based on player behavior. This would create truly personalized gaming experiences for each player.

Technical Skills

Programming Languages

C++ Java Python

Game Engines

KBEngine PhysX Py_Trees

Distributed Systems

Spring Cloud Docker Kubernetes Kafka CI/CD

Databases

MySQL MongoDB Redis

AI Technologies

Stable-Diffusion LORA Controlnet OpenAI DALL·E 2

Cloud & Tools

AWS (EC2, S3, EKS) Nginx Spring Boot Elasticsearch JUnit

Get in Touch

I'm always open to discussing new opportunities, collaborations, or just having a conversation about game development, AI, and technology.